Udemy - The Most Comprehensive Guide To Unity Game Development Vol 1
Category: Technical
Tag: Game Development
Posted on 2021-06-30, by phaelx.
Description

Date: 04 2021
Author: Awesome Tuts
Size: 10 GB
Format: MP4
Author: Awesome Tuts
Size: 10 GB
Format: MP4
Download
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https://katfile.com/dz4vjsn9fkhm/The_Most_Comprehensive_Guide_To_Unity_Game_Development_Vol_1.zip.005.html
https://katfile.com/7kb3411zy8tv/The_Most_Comprehensive_Guide_To_Unity_Game_Development_Vol_1.zip.006.html
https://katfile.com/hfpc1qu9ikvv/The_Most_Comprehensive_Guide_To_Unity_Game_Development_Vol_1.zip.007.html
https://katfile.com/jjas084q1wrj/The_Most_Comprehensive_Guide_To_Unity_Game_Development_Vol_1.zip.008.html
https://katfile.com/ibwkw8pkwex6/The_Most_Comprehensive_Guide_To_Unity_Game_Development_Vol_1.zip.009.html
https://katfile.com/xw59ixrofer1/The_Most_Comprehensive_Guide_To_Unity_Game_Development_Vol_1.zip.010.html
What you'll learn
# Learn how to code in C#
# Learn good coding principles and design practices
# Develop strong and transferrable problem solving skills
# Learn how object oriented programming works in practice
# Understand the whole process of creating a game
# Learn the ins and outs of Unity game engine
# Learn how to use tile maps in Unity
# Learn how to save and load game data
Course content
Course Introduction
Introduction(IMPORTANT - Watch This Lecture)
2 Notes (IMPORTANT - Watch This Lecture)
The Unity Game Engine
Downloading Unity Hub And Unity
About Unity Versions And Creating A New Project
Introduction To Unity's Interface
Starting With Unity Basics
Rigid Bodies And Colliders
Audio Source And UI Elements
Moving Our Character With Code
Programming In C#
Introduction To Variables
Operations With Variables
Functions
Conditional Statements
Loops
Classes
Accesibility Modifiers(Data Encapsulation)
Inheritance
Coroutines
Getting Components
Monster Chase Game
Game Introduction
Importing Assets And Working With Sprite Sheets
Creating Player Animations
Sorting Layers And Order In Layer
Creating The Game Background
Player Movement
Animating The Player Via Code
Player Jumping
Camera Follow Player
Enemy Animations
Enemy Script
Enemy Spawner
Enemy Collision
The Collector Script
Unity UI System
Creating Main Menu
Navigating Between Scenes
Selecting A Character
Static Variables
Singleton Patern
Events And Delegates
Instantiating The Selected Character When The Game Starts
Finishing Our Game
The Artifact
Game Intro
Importing Assets And Creating The Player
Player Movement
Animating The Player
Creating Our Level With Tile Map
Creating The Bush
Enumerations
Bush Visuals
Bush Fruits
Player Backpack
Player Harvest
Particle System
Creating The Artifact
The Artifact Script
Creating The Wolf Enemies
WolfAI Script - Searching For Target
WolfAI Script - Attacking The Bush And The Artifact
Enemy Spawner
Slash Attack Prefab
Player Slash Script
Enemy Health Script
Gameplay UI Elements
Time Manager
Backpack Info And Artifact Health Info
Creating The Game's Main Menu
Creating The How To Play Info
Main Menu Controller And Game Over Panel
Game Over Controller
Space Adventure
Game Intro
Importing Assets And Creating The Player Ship
Player Movement And Fire Engines
Projectiles
Weapon Manager(Shooting Projectiles)
Removing Projectiles From The Game
Lists
Reusing Projectiles (Pooling System)
Awake, Start, And OnEnable
Redesigning Projectiles
Creating Enemy Ships
Enemy Movement Script
EnemyMovementPointToPoint Script
EnemyMovementRandom Script(Assignment Solution)
Enemy Shooting
Projectile Collision Detection
Meteor Obstacles
MeteorMovement Script
Meteor Spawner
Enemy Spawner
Creating The Health Bar UI
Enemy Health Script
Enemy Hit And Destroy Effect
Sound Manager
Player Health Script
The Collectable Prefabs
Collectable Script
Player Weapon Upgrades
Drop Collectable When Destroyed
Creating The Game BG
Gameplay UI
Gameplay UI Controller Script
Player Health Slider
Game Over UI Panel
Game Over UI Controller Script
Main Menu And Highscore Menu
Meteor Effect For Main Menu(Solution For Assignment)
Space Ship Effect For Main Menu(Solution For Assigment)
Meteor Effect For Main Menu Pooling System (Solution For Assignment)
Main Menu Controller
Saving Data With Player Preferences
Wrapping Up Our Game
Knight Platfomer
Game Intro
Importing Assets And Slicing Level Parts
Creating The Player Character
Player Animations
Player Movement
2 Ways For Moving The Rigid Body
Player Animation Script
Fixing Animation Transitions And Player Facing Direction
Raycasting And Jumping
Boxcasting And Double Jumping
Player Jump Animation
Fixing Player Jump Animation Issue
Creating The First Level
Unlocking The Lock With The Key
Unlocking The Lock With The Key (Another Way To Do It)
Platform Effector
Worm Soldier Enemy
Worm Soldier Movement Script
Circle Obstacle
Hanging Spike
Flying Bat Enemy
Flying Bat Movement Script V1
Flying Bat Movement Script V2
Spider Shooter Enemy
Spider Shooter Script
Spider Jumper Enemy
Spider Jumper Script
# Learn how to code in C#
# Learn good coding principles and design practices
# Develop strong and transferrable problem solving skills
# Learn how object oriented programming works in practice
# Understand the whole process of creating a game
# Learn the ins and outs of Unity game engine
# Learn how to use tile maps in Unity
# Learn how to save and load game data
Course content
Course Introduction
Introduction(IMPORTANT - Watch This Lecture)
2 Notes (IMPORTANT - Watch This Lecture)
The Unity Game Engine
Downloading Unity Hub And Unity
About Unity Versions And Creating A New Project
Introduction To Unity's Interface
Starting With Unity Basics
Rigid Bodies And Colliders
Audio Source And UI Elements
Moving Our Character With Code
Programming In C#
Introduction To Variables
Operations With Variables
Functions
Conditional Statements
Loops
Classes
Accesibility Modifiers(Data Encapsulation)
Inheritance
Coroutines
Getting Components
Monster Chase Game
Game Introduction
Importing Assets And Working With Sprite Sheets
Creating Player Animations
Sorting Layers And Order In Layer
Creating The Game Background
Player Movement
Animating The Player Via Code
Player Jumping
Camera Follow Player
Enemy Animations
Enemy Script
Enemy Spawner
Enemy Collision
The Collector Script
Unity UI System
Creating Main Menu
Navigating Between Scenes
Selecting A Character
Static Variables
Singleton Patern
Events And Delegates
Instantiating The Selected Character When The Game Starts
Finishing Our Game
The Artifact
Game Intro
Importing Assets And Creating The Player
Player Movement
Animating The Player
Creating Our Level With Tile Map
Creating The Bush
Enumerations
Bush Visuals
Bush Fruits
Player Backpack
Player Harvest
Particle System
Creating The Artifact
The Artifact Script
Creating The Wolf Enemies
WolfAI Script - Searching For Target
WolfAI Script - Attacking The Bush And The Artifact
Enemy Spawner
Slash Attack Prefab
Player Slash Script
Enemy Health Script
Gameplay UI Elements
Time Manager
Backpack Info And Artifact Health Info
Creating The Game's Main Menu
Creating The How To Play Info
Main Menu Controller And Game Over Panel
Game Over Controller
Space Adventure
Game Intro
Importing Assets And Creating The Player Ship
Player Movement And Fire Engines
Projectiles
Weapon Manager(Shooting Projectiles)
Removing Projectiles From The Game
Lists
Reusing Projectiles (Pooling System)
Awake, Start, And OnEnable
Redesigning Projectiles
Creating Enemy Ships
Enemy Movement Script
EnemyMovementPointToPoint Script
EnemyMovementRandom Script(Assignment Solution)
Enemy Shooting
Projectile Collision Detection
Meteor Obstacles
MeteorMovement Script
Meteor Spawner
Enemy Spawner
Creating The Health Bar UI
Enemy Health Script
Enemy Hit And Destroy Effect
Sound Manager
Player Health Script
The Collectable Prefabs
Collectable Script
Player Weapon Upgrades
Drop Collectable When Destroyed
Creating The Game BG
Gameplay UI
Gameplay UI Controller Script
Player Health Slider
Game Over UI Panel
Game Over UI Controller Script
Main Menu And Highscore Menu
Meteor Effect For Main Menu(Solution For Assignment)
Space Ship Effect For Main Menu(Solution For Assigment)
Meteor Effect For Main Menu Pooling System (Solution For Assignment)
Main Menu Controller
Saving Data With Player Preferences
Wrapping Up Our Game
Knight Platfomer
Game Intro
Importing Assets And Slicing Level Parts
Creating The Player Character
Player Animations
Player Movement
2 Ways For Moving The Rigid Body
Player Animation Script
Fixing Animation Transitions And Player Facing Direction
Raycasting And Jumping
Boxcasting And Double Jumping
Player Jump Animation
Fixing Player Jump Animation Issue
Creating The First Level
Unlocking The Lock With The Key
Unlocking The Lock With The Key (Another Way To Do It)
Platform Effector
Worm Soldier Enemy
Worm Soldier Movement Script
Circle Obstacle
Hanging Spike
Flying Bat Enemy
Flying Bat Movement Script V1
Flying Bat Movement Script V2
Spider Shooter Enemy
Spider Shooter Script
Spider Jumper Enemy
Spider Jumper Script
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