[PDF] The Ultimate In-app Purchases Guide for iOS10 and Swift 3

Category: Tutorial


Posted on 2017-12-31, by luongquocchinh.

Description



Author: The Ultimate In-app Purchases Guide for iOS10 and Swift 3 | Category: Video (tutorials, how-to, etc.) | Language: English | ISBN: 29086eca1890476fa0a696f47f5782e5 |

Description: The Ultimate In-app Purchases Guide for iOS10 and Swift 3 English | 2016 | mp4 | H264 1920x1080 | AAC 2 ch | 3 hrs | 579 MB eLearning, Development, Mobile Apps | Skill level: All level Auto-renewable Subscriptions, Non-renewable Subscriptions, Consumables, Non-consumables & Virtual Currencies Demystified Apples Subscription-based Pricing is a Game-changer! And YOU can benefit from it. Subscription-based Pricing is a HUGE deal! Till recently it was limited to only a few categories, but yet again Apple will shake the App Industry by allowing any apps to use the subscription business model. You should use it immediately! Okay, but implementing In-app Purchases can be a huge pain. And now that Swift 3 is out there are no real tutorials, wrappers or solutions out there. This is why I have created RebeloperStore, a powerful In-app Purchases Helper that will help you add any kind of IAP with just a fraction of the time and effort it usually takes. With RebeloperStore you will be able to add in-app purchases to your app with ONE LINE OF CODE. Here's the code you need to add to buy an auto-renewable subscription with RebeloperStore: RebeloperStore.shared.purchaseRenewable(.autoRenewableSubscription1) And here's how you can check if an auto-renewable subscription has expired or not: RebeloperStore.shared.verifyNonRenewablePurchase(.nonRenewableSubscription1) { (result, resultString) in if result { // Content Unlocked } } It's just too easy! RebeloperStore supports all In-app purchase types: - consumables - non-consumables - auto-renewable subscriptions - non-renewable subscriptions All of them have the same one-line approach! And the best part is that it is written in Swift 3! You can rest assured that it will compile with the latest version of Swift. But the fun doesn't stop there. As a BONUS I have included a Virtual Currency System right into RebeloperStore so you may handle coins, gems, coin-packs, swords, bombs and helmets with ease! Here's how to buy 50 gems (secondary Virtual Currency) with 70 coins (primary Virtual Currency): RebeloperStore.shared.purchaseVirtualCurrency(50, ofVirtualCurrencyType: .secondaryVirtualCurrency, forPayableVirtualCurrencyAmount: 70, ofPayableVirtualCurrencyType: .primaryVirtualCurrency) You may add as many Virtual Currencies as you like! How awesome is that! And the features don't end here. RebeloperStore is truly all you need to add any kind of In-app Purchase into your app. RebeloperStore is the ultimate In-app Purchase helper. Besides all these cool features, the reason why I truly love RebeloperStore is the reason I've started this description: auto-renewable subscriptions. In our opinion here at Rebeloper Subscription-based Pricing has been the Announcement of the Year! But before we dive into the details lets talk about the current status of the App Industry. Free to Play rules everything. While this is a good way of earning money from apps it had some serious side effects on the developer community. The problem with Free to Play is that it cannot work for all kind of apps. It really works mainly on games and it mainly works only when implemented on a complicated and huge scale. Free to Play was eating up the Middle Class of the developer community. It seemed that nothing will save us and well be pushed out by the giants of the elite 1%. But the going for the subscription business model may give us a second chance. I personally have been waiting for this day for years. Why? Because the Subscription Based Business Model is the Holy Grail of Cash Flow. The only one problem with subscriptions was that people didnt necessarily wanted to subscribe to services or apps. Now that Apple is taking this model to the masses by introducing it on the App Store, we will see a massive adoption rate among users. It will no longer be weird to subscribe and pay each and every month. This time it will be something normal. Be the first who changes his business model to adopt the Subscription Pricing and profit from being an early adopter. Take a look at the free preview lectures below, and I will see you inside the course! b] What are the requirements? - You need to have a Mac - You need to be enrolled in the Apple Developer Program - Minimum to none Swift knowledge is required What am I going to get from this course? - integrate any type of In-app Purchase (including Auto-renewable subscriptions) into an iOS app - set up any type of In-app Purchase in iTunes Connect - create a sophisticated Virtual Currency System that you can find in games such as Candy Crush Saga or Clash of Clans What is the target audience? -This course is meant for students who want an easy drop-in system to manage create and manage their in-app purchases and virtual currencies - This course is not meant for students who would like to lear the more deeper lever API of In-app Purchases - This course is meant for students who like one-line-of-code implementations this time it is for In-app Purchases

DOWNLOADDownload this book
The Ultimate In-app Purchases Guide for iOS10 and Swift 3.pdf
https://depfile.com/ZR21G8zXNNy

Sponsored High Speed Downloads
5823 dl's @ 3083 KB/s
Download Now [Full Version]
8889 dl's @ 3875 KB/s
Download Link 1 - Fast Download
5870 dl's @ 2167 KB/s
Download Mirror - Direct Download



Search More...
[PDF] The Ultimate In-app Purchases Guide for iOS10 and Swift 3

Search free ebooks in ebookee.com!


Links
Download this book

No active download links here?
Please check the description for download links if any or do a search to find alternative books.


Related Books

  1. Ebooks list page : 34889
  2. 2018-01-10[PDF] The Ultimate In-app Purchases Guide for iOS10 and Swift 3 (2016)
  3. 2018-07-17The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  4. 2018-01-11The Ultimate In-app Purchases Guide for iOS10 and Swift 3 (2016)
  5. 2016-12-18The Ultimate In-app Purchases Guide for iOS10 and Swift 3 (2016)
  6. 2016-12-03Udemy - The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  7. 2016-11-29Udemy - The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  8. 2016-11-29Udemy - The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  9. 2021-08-30The Ultimate In App Purchases Guide For Ios12 And Swift 4 2
  10. 2019-04-07The Ultimate In App Purchases Guide For Ios12 And Swift 4 2
  11. 2019-01-28The Ultimate In-app Purchases Guide for iOS12 and Swift 4.2
  12. 2021-08-25How Linux Works The Ultimate Linux Starter's Guide for Beginners and Seniors
  13. 2021-08-22How Linux Works The Ultimate Linux Starter's Guide for Beginners and Seniors
  14. 2017-12-22[PDF] The Older Cancer Patient: A Guide for Nurses and Related Professionals
  15. 2017-12-16[PDF] The Handbook of Autism: A Guide for Parents and Professionals
  16. 2017-11-29[PDF] The Lupus Encyclopedia: A Comprehensive Guide for Patients and Families
  17. 2017-11-17[PDF] The Lupus Encyclopedia: A Comprehensive Guide for Patients and Families (A Johns Hopkins Press Health Book)
  18. 2017-10-25[PDF] The Hidden Plague: A Field Guide For Surviving and Overcoming Hidradenitis Suppurativa
  19. 2017-10-23[PDF] The Gender Quest Workbook: A Guide for Teens and Young Adults Exploring Gender Identity
  20. 2017-10-12[PDF] The New Opl Sourcebook: A Guide for Solo And Small Libraries

Comments

No comments for "[PDF] The Ultimate In-app Purchases Guide for iOS10 and Swift 3".


    Add Your Comments
    1. Download links and password may be in the description section, read description carefully!
    2. Do a search to find mirrors if no download links or dead links.
    Back to Top