Creating Materials In Unreal Engine Part 2 Creating Material Functions And Instances

Category: Tutorial


Posted on 2020-05-31, by raymanhero.

Description

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Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48 kHz, 2ch | Duration: 33m
Genre: eLearning | Language: English | Size: 239 MB


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Part 2 of 5.


In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Ee. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this second part of a five-part series, Kem covers the advantages of using Material Functions and how to utilize them, as well as setting up shaders to work with Material Instances for faster iteration .

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