3dmotive: 3ds Max 2012 - Basics Series (Vols: 1-2-3-4)
Category: Technical
Posted on 2012-11-16, by fino4all.
Description

3dmotive: 3ds Max 2012 - Basics Series (Vols: 1-2-3-4)
English | MP4 | AVC, 1920x1080, 16:9, 15 frames/sec, 563 kbit/s | AAC, 44,1 kHz, 53.6 kbit / s, 2 channels | 1.1 GB
In this complete beginner's course, we will break down the very basic introduction to modeling for games using Autodesk's 3ds Max 2012. This series will assume you have absolutely no experience modeling whatsoever, and are ready to get your hands dirty making assets using one of the leading softwares in the game and film industry.
Part 1
Chapter 01
Intro to the Series
Chapter 02
Intro to Basic UI
Chapter 03
Intro to UI 2
Chapter 04
Creating Objects
Chapter 05
Manipulating Objects
Chapter 06
Saving Scenes
Chapter 07
Introduction to Primitives
Chapter 08
Working with Reference Images
Chapter 09
Blocking out the Prop
10 Chapter
Refining the Blockout
Part 2
Chapter 01
Intro to Editable Poly
Chapter 02
Vertex Mode
Chapter 03
Vertex Mode 2
Chapter 04
Edge Mode
Chapter 05
Border Mode
Chapter 06
Polygon Mode
Chapter 07
Element Mode
Part 3
Chapter 01
Basic Prop Modeling blockout
Chapter 02
Creating the door and Hinge
Chapter 03
Using Shapes for the Flag
Chapter 04
Refining the geometry
Chapter 05
Connecting Edges Triangulation for
Chapter 06
Smoothing Groups
Chapter 07
Rendering and Presentation
Chapter 08
Wireframe Rendering
Part 4
Chapter 01
Introduction
Chapter 02
Scoping the Asset
Chapter 03
Reference and Planning
Chapter 04
Setting up the Viewport
Chapter 05
Using Lines To Build Geo
Chapter 06
Refining the Blockout
Chapter 07
Finalize the Blockout
Chapter 08
Symmetry and Softening Edges
Chapter 09
Creating the Pattern Detail
Chapter 10
Extruding the Pattern Detail
Chapter 11
Attaching the Pattern Detail
Chapter 12
Creating the Back
Chapter 13
Creating the Seat
Chapter 14
Hinge Side Trim
Chapter 15
Bottom Trim Detail
Chapter 16
Smoothing Group Cleanup
Chapter 17
Triangulation Cleanup
Chapter 18
Closing
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