​[3dmotive] 3ds Max 2012 - Basics Series, Vol. 1-2-3-4 (2012)

Category: Tutorial


Posted on 2012-11-15, by naveennisha.

Description


[3dmotive] 3ds Max 2012 - Basics Series, Vol. 1-2-3-4 (2012)
English | MP4 | AVC, 1920x1080, 16:9, 15 frames/sec, 563 kbit/s | AAC, 44,1 kHz, 53.6 kbit / s, 2 channels | 1.1 GB



In this complete beginner's course, we will break down the very basic introduction to modeling for games using Autodesk's 3ds Max 2012. This series will assume you have absolutely no experience modeling whatsoever, and are ready to get your hands dirty making assets using one of the leading softwares in the game and film industry.

Part 1
Chapter 01
Intro to the Series

Chapter 02
Intro to Basic UI

Chapter 03
Intro to UI 2

Chapter 04
Creating Objects

Chapter 05
Manipulating Objects

Chapter 06
Saving Scenes

Chapter 07
Introduction to Primitives

Chapter 08
Working with Reference Images

Chapter 09
Blocking out the Prop

10 Chapter
Refining the Blockout

Part 2
Chapter 01
Intro to Editable Poly

Chapter 02
Vertex Mode

Chapter 03
Vertex Mode 2

Chapter 04
Edge Mode

Chapter 05
Border Mode

Chapter 06
Polygon Mode

Chapter 07
Element Mode

Part 3
Chapter 01
Basic Prop Modeling blockout

Chapter 02
Creating the door and Hinge

Chapter 03
Using Shapes for the Flag

Chapter 04
Refining the geometry

Chapter 05
Connecting Edges Triangulation for

Chapter 06
Smoothing Groups

Chapter 07
Rendering and Presentation

Chapter 08
Wireframe Rendering

Part 4
Chapter 01
Introduction

Chapter 02
Scoping the Asset

Chapter 03
Reference and Planning

Chapter 04
Setting up the Viewport

Chapter 05
Using Lines To Build Geo

Chapter 06
Refining the Blockout

Chapter 07
Finalize the Blockout

Chapter 08
Symmetry and Softening Edges

Chapter 09
Creating the Pattern Detail

Chapter 10
Extruding the Pattern Detail

Chapter 11
Attaching the Pattern Detail

Chapter 12
Creating the Back

Chapter 13
Creating the Seat

Chapter 14
Hinge Side Trim

Chapter 15
Bottom Trim Detail

Chapter 16
Smoothing Group Cleanup

Chapter 17
Triangulation Cleanup

Chapter 18
Closing


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