Game Development Index:


Tags for IT, Computer, Technology, Internet, Programming eBooks



Author / Readers / TimeRecently Viewed Game Development eBooks:

  1. by Bruno Miguel Teixeira de Sousa / 512 / 23:03Game Programming All in One

Author / ReadersTop10 Game Development eBooks:

  1. by Paul Steed / 430Modeling a Character in 3DS Max
  2. by Michael Morrison / 422Sams Teach Yourself Game Programming in 24 Hours
  3. by Eric Lengyel / 414Mathematics for 3D Game Programming and Computer Graphics, Second Edition
  4. by Richard Williams / 411The Animators Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
  5. by Stefan Zerbst and Oliver Duvel / 4023D Game Engine Programming
  6. by Mike Dickheiser / 399Game Programming Gems 6
  7. by Mike McShaffry / 397Game Coding Complete
  8. by David H. Eberly / 3963D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic ( code)
  9. by David Franson, Eric Thomas / 395Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
  10. by Evan Pipho / 387Focus On 3D Models ( source code)

Added TimeLatest Added Game Development eBooks:

  1. 2009-03-07[share_ebook] Video Game Design Revealed
  2. by Aaron Reed / 2009-01-19[request_ebook] learning xna 3
  3. 2009-01-19[share_ebook] Beginning Game Development with Python and Pygame: From Novice, to Professional (Paperback)
  4. 2009-01-07[share_ebook] Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Pro
  5. 2008-12-29[share_ebook] Game Feel: A Game Designers Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
  6. 2008-12-13[share_ebook] Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
  7. 2008-11-30[share_ebook] The Video Game Explosion: A History from PONG to PlayStation and Beyond
  8. by Wolfgang Engel / 2008-11-25[request_ebook] ShaderX4: Advanced Rendering Techniques (Graphics Series)
  9. by Wolfgang Engel / 2008-11-25[request_ebook] ShaderX6: Advanced Rendering (ShaderX)
  10. by Wolfgang Engel / 2008-11-25[request_ebook] ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
  11. 2008-11-24[share_ebook] Ultimate Game Design: Building Game Worlds
  12. 2008-11-19[share_ebook] Need for Speed: Undercover (2008/ENG)
  13. by NFGMan / 2008-11-11[request_ebook] Character Design for Mobile Devices
  14. by Scott Jacobs / 2008-10-18[request_ebook] Game Programming Gems 7
  15. 2008-10-05[share_ebook] Game Theory and Policy Making in Natural Resources and the Environment
  16. 2008-09-23[share_ebook] The Game Producers Handbook
  17. by Julie Dorsey, Holly Rushmeier, François Sillion / 2008-08-13[share_ebook] Digital Modeling of Material Appearance
  18. 2008-07-19[share_ebook] Wordware Publishing - Strategy Game Programming with DirectX
  19. by Peter Bauer / 2008-07-18[share_ebook] Photoshop CS3 For Dummies
  20. by David Franson / 2008-07-17[request_ebook] The Dark Side of Game Texturing , 1st Edition
  21. 2008-07-04[share_ebook] Premier Press- OpenGL Game Programming
  22. 2008-07-04[share_ebook] Wordware Publishing - Vector Math for Games
  23. 2008-06-29[share_ebook] Premier Press - 2D and 3D modeling for Game Artists.
  24. 2008-06-27[share_ebook] New Riders - Core Techniques and Algorithms in Game Programming
  25. 2008-06-20[share_ebook] Gameboy Advance Programming Manual v1.1
  26. 2008-06-15[share_ebook] Real Time Cloud Rendering-[tutorial]
  27. by Rudy Rucker / 2008-06-12[share_ebook] Addison Wesley - Software Engineering and Computer Games
  28. by Fletcher Dunn / 2008-06-12[share_ebook] 3D Math Primer for Graphics and Game Development (Partial Book)
  29. by Stefan Zerbst / 2008-04-26[share_ebook] 3D Game Engine Programming
  30. 2008-04-16[share_ebook] Game Theory - Essential Reference Book Collections
  31. by Bob Bates / 2008-04-13[share_ebook] Game Design - Second Edition
  32. by Chad Carter / 2008-03-26[share_ebook] Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed)
  33. by Wolfgang Engel / 2008-03-26[share_ebook] ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
  34. by Wolfgang F. Engel / 2008-03-26[share_ebook] ShaderX2: Introductions and Tutorials with DirectX 9.0
  35. by Jacob Habgood , Mark Overmars / 2008-03-26[share_ebook] The Game Maker's Apprentice: Game Development for Beginners
  36. by Kris Gray / 2008-03-25[share_ebook] Microsoft DirectX 9 Programmable Graphics Pipeline
  37. by Ian Millington / 2008-03-25[share_ebook] GAME PHYSICS ENGINE DEVELOPMENT
  38. by Stephen Cawood, Pat McGee / 2008-03-25[share_ebook] Microsoft XNA Game Studio Creators Guide
  39. by Mike Dickheiser / 2008-03-23[share_ebook] Game Programming Gems 6
  40. by Bruno Miguel Teixeira de Sousa / 2008-03-23[share_ebook] Game Programming All in One

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