iPhone Games Projects

Category: Technical

Tag: Programming


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Description



PJ Cabrera "iPhone Games Projects"
Apress | English | 2009-06-22 | ISBN: 1430219688 | 280 pages | PDF | 4,4 MB


iPhone games are hot! Just look at the App Store. Over 25% of apps are games, and 70% of the most popular apps are games. Surprised? Of course not! We've all filled our iPhones with games, and each of us hopes to develop the next best-selling, hottest game!

This book is a collection of must-know information from master independent iPhone game developers. Find out how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. It's loaded with practical tips for efficient development and creating compelling, totally addictive gaming experiences. And it's not all talk! It's packed with code that you can download and use to realize your own great ideas.

This book's authors are responsible for some of the all-time most popular and talked-about games:
•Brian Greenstone developed Enigmo and Cro-Mag Rally.
•Aaron Fothergill developed Flick Fishing.
•Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
•Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best mobile game competition.
•PJ Cabrera, Richard Zito and Matthew Aitken (Quick Draw, Pole2Pole), Joachim Bondo (Deep Green), and Olivier Hennessy and Clayton Kane (Apache Lander), have received glowing reviews and accolades for their games.
Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.
What you’ll learn
•Optimizing games using iPhone SDK tools such as Instruments and Shark, and optimizing your graphics and sound files for the best performance
•Insight into the art and craft of game design
•Implementing social networking into your game with RESTful web services
•Tips on rapid game development with C on iPhone
•Increasing your market by developing games that run on the iPhone, Mac OS X, Linux, and Windows
•Creating multiplayer iPhone games
Who is this book for?
All iPhone game developers, and anyone with an iPhone who wants to know how to make games

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