Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio

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Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio
Publisher: Sams | ISBN: 0672322854 | edition 2001-11-20 | PDF | 600 pages | 5,55 mb

This book provides an exciting blend of game design strategies, nuts-and-bolts programming tips, deeply detailed code samples, and richly developed games and demos. Real-Time Interactive 3D Games defines the role of narratives in games and is packed with valuable advice on a variety of topics, including tapping into the traditions of theater to make the games you develop more dramatic and tips for marketing your 3D game. The first part of the book demonstrates good character and environment design for interactive games. A substantial set of tutorials on the use of 3D Lingo to program games follows. Finally, you can follow along with Dr. Partridge and his team as they build a dramatic real-time interactive 3D game called 17 Keys. The structure mirrors the best game development practices to give you the skills to go out and develop games on your own. A detailed and practical guide to Shockwave 3D, including simulating physics for games and advanced control with modifiers. Beyond just code, teaches game design procedures including developing treatments, specs and game interface design strategies. Intelligent game agents explained and demonstrated. Cameras, lights, models, shaders, textures, and animation. Secrets to low-poly modeling for real-time games. A fully developed real-time 3D game with explanations and commented code.

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