[request_ebook] Graphics Shaders: Theory and Practice
Author: Mike Bailey, Steve Cunningham
Date: May 20, 2009
ISBN: 1568813341
Pages: 375
Language: English
Publisher: A K Peters
Category: Technical
Tag: Game Development
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155 views since 2009-06-20, updated at 2009-08-16, by abbysecured.
Description
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
About the Author
Mike Bailey is a Professor in Computer Science at Oregon State University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis. He received his PhD from Purdue University and has worked in industry and taught at several universities.
Steve Cunningham is Professor Emeritus in Computer Science, California State University Stanislaus. He has served as ACM SIGGRAPH President and has been a member of the Eurographics Executive Board and the ACM SIGCSE Executive Committee. He has authored, co-authored, or co-edited seven books, mostly on computer graphics related topics, including a recent textbook for a beginning computer graphics course.
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awaiting for this ebook to be available. Its a must to Game Developers - Shader Development
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