[request_ebook] Graphics Shaders: Theory and Practice

Book cover for request_ebook Graphics Shaders Theory and Practice

Author: Mike Bailey, Steve Cunningham

Date: May 20, 2009

ISBN: 1568813341

Pages: 375

Language: English

Publisher: A K Peters

Category: Technical

Tag: Game Development


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155 views since 2009-06-20, updated at 2009-08-16, by abbysecured. Bookmark this: request_ebook Graphics Shaders Theory and Practice

Description


Product Description
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

About the Author
Mike Bailey is a Professor in Computer Science at Oregon State University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis. He received his PhD from Purdue University and has worked in industry and taught at several universities.

Steve Cunningham is Professor Emeritus in Computer Science, California State University Stanislaus. He has served as ACM SIGGRAPH President and has been a member of the Eurographics Executive Board and the ACM SIGCSE Executive Committee. He has authored, co-authored, or co-edited seven books, mostly on computer graphics related topics, including a recent textbook for a beginning computer graphics course.


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Comments for "[request_ebook] Graphics Shaders: Theory and Practice":

  1. awaiting for this ebook to be available. Its a must to Game Developers - Shader Development
    Posted by Abhishek Dey on 2009-08-16 11:51, email hidden.

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