An Introduction to 3D Computer Vision Techniques and Algorithms (ReUp)

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Boguslaw Cyganek, J. Paul Siebert, "An Introduction to 3D Computer Vision Techniques and Algorithms"
Wiley 2009 | ISBN-10: 047001704X | 504 Pages | PDF | 10,2 MB

Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model.

This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLabĀ®. There is the additional clarification of an accompanying website with downloadable software. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently:
present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms
explain scale-space vision, as well as space reconstruction and multiview integration
demonstrate a variety of practical applications for 3D surface imaging and analysis
provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures

An Introduction to 3D Computer Vision Techniques and Algorithms is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.






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